![]() ![]() With battles constantly appearing, it is possible to jump in for a quick ten-minute game or spend a whole afternoon shooting projectiles at each other. There have been some performance issues over the weekend, but this appears to have been remedied with more game servers. ![]() When a player leaves a game, others in his team can control his tank (though this still leaves that team at a distinct disadvantage) and the in-game chat system is eloquent, simple, intuitive and (a plus for parents) has an optional profanity filter. Joining a game is simple and getting friends together for a few rounds is a matter of sharing a generated code. Since it is all a team-based title, the lobby is easy to figure out. The weapon packs generally just add more variety, but some of the whoppers have rightfully been reserved for paying customers. Above all, though, it's about accuracy something no amount of money can buy. Even when playing for free you can reach a very high level and access some pretty devastating weapons. You can play as a guest and certainly won't find yourself at a massive disadvantage when only employing the free armory. While the words "micro transaction" or "registration" will send most players running, both are implemented painlessly. The makers of Shell Shock Live know as much, which is why the game neatly exploits a micro-transaction system that gives you a leg up on gaining experience (if you sign up for an elite account), delivers more powerful weapons in the assortment of packs, and offers cosmetic changes in new maps, themes and tank packs. But that doesn't mean they will be good at it - becoming a master at this type of game takes time and patience. Firstly, it is easy to play and anybody will be comfortable after a round or two. A neat in-game chat system lets you send messages to players and you can maintain friends lists, as well as host invite-only games.Īnalysis: Shell Shock Live is fun. To gather experience, you need to register an account (requiring a working email address), though guest accounts let you test-drive Shell Shock Live. Getting in to play is as simple as owning a browser and email address. The weapons for each round are assigned randomly, pulling out of the pool you have available. Experience gathers slowly, but each step up unlocks new weapons, features or maps. Everyone gets experience, while winning adds bonuses. At the end of a certain number of rounds the scores are tallied and the winners announced. Nobody can be killed instead the goal is to do as much damage as possible to the other players. The setup is simple: there are two teams, players split evenly in groups of 1, 2 or 3. ![]() Multi-shots, splitting rockets, bouncing bullets, airdrops and more are all present, while additional bang can be unlocked through gaining experience or via weapons packs for sale in the game store. There is a nice selection of exotic weapons to fire, many which hail from the Scorched Earth stable. but most likely witness how your misjudgement of wind, power and accuracy lands a whopper of explosives in the middle of nowhere (or the ultimate insult it leaves the play area, never to be seen again). Once set, hit the and watch your shot curve beautifully over obstacles and right on top of the enemy. You aim and fire with the mouse: point the aiming cone at the best angle, then determine the power of your shot by pulling the cone towards or away from the tank. The game controls much like Worms did: you are represented by a tank, which can be moved forwards and backwards on the landscape (limited each turn by fuel, which depletes as you move). There have been many imitators to that classic, but none have ever come as close as the multiplayer bomb-fest Shell Shock Live, the strategic action arcade game from Kyle Champ. Bonus points if you conjured the memory of Scorched Earth, godfather of dropping cluster bombs on some hapless nitwit on the other side of a hill. If the formula rings a bell, it's most likely because you are thinking of Worms, the artillery genre's poster invertebrate. ![]() What happens when you take a few players, give them all over-the-top weapons and drop the lot on a 2D landscape that can be blown to bits? Total mayhem, obviously. ![]()
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